| Ranked Score: | 36,890,642,237 | |
| Play Count: | 96,405 | |
| Play Time: | 1,490h | |
| Max Combo: | 32,727x | |
| Total Hits: | 23,078,948 | |
| Hits x Play: | 239 | |
| Replays Watched: | 73 |
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History
About
- GRAPHICS APIS were supposed to have predictable performance, NOT
1,000 driver hacksjust to hide the fact you're drawing everything on one thread. - YEARS OF "EASY TO USE" yet NO REAL-WORLD HIGH PERFORMANCE FOUND for leaving your GPU idle 60% of the frame while the driver guesses what you meant.
- "Yes please give me implicit state leaks. Please give me global context per thread" – Statements dreamed up by the utterly
DerangedOpenGL apologists
glGetError() spam & driver-specific undefined behavior we endured for them(This is REAL GPU coding, done by REAL GPU programmers): "Hello I would like to draw a triangle that doesn't randomly stall the pipeline" – OpenGL: driver compiles shaders at link time without telling you – OpenGL: glDrawElements can block for 3ms because it rebuilt the command buffer – OpenGL: "just call glFlush() and hope" – hope is not a synchronization primitive – DirectX 11: same thread. Same stutter. Same "update your GPU vendor DLL every 2 weeks" – DirectX 12: half of Vulkan's complexity but Windows-only and worse debugging
- 100 lines of setup once → 10,000 frames at full speed
- Command buffers recorded in parallel across 8 cores
[]No hidden driver threads. No "surprise" pipeline compiles mid-frame.CORRECTION: You will compile pipelines explicitly like an adult.
[]You want a triangle? You will understand what a render pass is. And you will like it, because that knowledge pays for itself the first time you ship on mobile, desktop, and console from the same code.
glVertex3f is deprecated for TWO DECADESVK_SUCCESSPLAY MY MAPS



























































































































































































































































































































































