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About
STOP USING OPENGL & DIRECTX
- GRAPHICS APIS were supposed to have predictable performance, NOT
1,000 driver hacksjust to hide the fact you're drawing everything on one thread. - YEARS OF "EASY TO USE" yet NO REAL-WORLD HIGH PERFORMANCE FOUND for leaving your GPU idle 60% of the frame while the driver guesses what you meant.
Wanted to go fast for real?
"just let me manage my own memory"
- "Yes please give me implicit state leaks. Please give me global context per thread" – Statements dreamed up by the utterly
DerangedOpenGL apologists
LOOK at what OpenGL apologists have been demanding your Respect for all this time
with all the
glGetError() spam & driver-specific undefined behavior we endured for them(This is REAL GPU coding, done by REAL GPU programmers): "Hello I would like to draw a triangle that doesn't randomly stall the pipeline" – OpenGL: driver compiles shaders at link time without telling you – OpenGL: glDrawElements can block for 3ms because it rebuilt the command buffer – OpenGL: "just call glFlush() and hope" – hope is not a synchronization primitive – DirectX 11: same thread. Same stutter. Same "update your GPU vendor DLL every 2 weeks" – DirectX 12: half of Vulkan's complexity but Windows-only and worse debugging
They have played us for absolute fools.
Meanwhile, Vulkan:
- 100 lines of setup once → 10,000 frames at full speed
- Command buffers recorded in parallel across 8 cores
[]No hidden driver threads. No "surprise" pipeline compiles mid-frame.CORRECTION: You will compile pipelines explicitly like an adult.
[]You want a triangle? You will understand what a render pass is. And you will like it, because that knowledge pays for itself the first time you ship on mobile, desktop, and console from the same code.
OpenGL? The API where
glVertex3f is deprecated for TWO DECADESyet people still romanticize it like a broken lawnmower.
DirectX? Oh you mean Microsoft's API
– now with more ABI breaks per release than actual GPU features.
You need a Windows reinstall just to run the SDK samples.
Vulkan is the best
because it respects my GPU, my multithreaded CPU, and my right to submit work to the queue and know exactly when it finishes.
No hope required. Just fences.
And fences have never lied to me.
Stay explicit, stay parallel, stay
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