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100101
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#29,578

# 484

China's flag
Performance:
7,357pp
Accuracy:
97.86%
Medals:
128
Ranked Score:22,720,770,719
Play Count:25,645
Play Time:713h
Max Combo:4,255x
Total Hits:10,799,738
Hits x Play:421
Replays Watched:195
SS+
1
SS
6
S+
18
S
368
A
1,303
China

History

About

好耶
afk cuz right hand gripping issue -> physical hand issuehow is std and mania improvable ???


something
i dont really mind whether you call me a he or a she

https://ch.tetr.io/u/sulphide <--!!








my 1611 arrives (2021-11-09) (2022-09-09)




人生が終わった

mapping-ish things collection
my todo list(all modes)
Chorma - lost found melody
Chorma - sink to the deep sea world
あり - 痛がり小町
あり - 再生の奏で
あり - センチメンタルな愛慕心
Chata - anesthesia
- You can do it!
かねこちはる - pique
goreshit - glad you're back
めらみぽっぷ/紫月菜乃 - A Secret Adventure
Nekomata Master - 月雪に舞う华のように
senya - サクラヨゾラ
Halozy - SAKURA:sound
FELT - Other Side
Rigël Theatre - Grad Erlija -Retrospektiva-
Diao ye zong - name for the love
沙紗飛鳥 - 散りゆく時
Yonder Voice - 花月夜
紅薙旅人 - Otenba Koimusume
森永真由美 - スクリーミング・テンペスト
LiLA'c Records - MONOCHROME SKY
FELT - Oblivion
Zutt - HYMN
- ~ Mysterious Collab
符白牙/Greyscale - 云女孩
幽閉サテライト - 大地に咲く旋律
Kozato snow - 桜樹街道
Feryquitous - Vend
夏萝 - 永月夜

from page Present
关于低难度新手麻婆作图思路混乱的解答: community/forums/topics/619616?n=46
关于i标及以上难度新人不知道如何作图的问题: community/forums/topics/479362?n=22
关于全难度节奏和物件的配合把控不到位的解答: community/forums/topics/585027?n=116
关于中等难度新手麻婆不易掌握结构的解答: community/forums/topics/619616?n=66
关于物件集中在中间的解答: beatmapsets/808100/discussion/1767768/general#/475328

from page Firika
如果你是想rank一张图,那我觉得一张图不应该是随便做的

0. 不要为了打着有意思作图。
脱离了歌曲,再有意思也只是个玩具,依旧是垃圾。
你要做的是先跟着歌曲,再把图做的有意思,而不是本末倒置地先摆个梗然后直接塞在歌里。
切忌被梗束缚,忽略歌曲本身的感觉。
因为梗不是只有唯一一种,梗不合适可以换一个更加合适的就可以了,大不了就是remap而已,我认为是值得的。

1. 首先你要知道你要做的歌曲里面,相同点有哪些,不同点有哪些。
然后来根据相同和不同的地方做出一致性和差异性。
而不是想怎么办就怎么办,左摆一个梗右摆一个梗。
对不起,做不出来歌曲特点的图,在看来真的和垃圾没有什么区别。

2. 歌曲的起伏程度和你图的排布应该是紧密相关的。
激烈的部分和平缓的部分,必须在难度上有所区分。
两个激烈程度相似的部分,必须在难度上相较接近。
而且不应该是只在视觉上,而是要和flow,可玩性一起考虑。

3. 简化复杂的节奏也是至关重要的,只要存在一致性的部分,就可以合理的简化一些差异性的部分。
因为简化要做到逻辑上的严密,而不是我想怎么简化就怎么简化。
太过简化只会让你的图变得无聊

4. 特殊的音一定要跟,因为那是歌曲中的特色。
作图就应该做出歌曲的特点,让人眼前一亮的地方。
如果因为保持一致性就把特色抹杀,那我建议还是别作图了。

5.排列不会没有关系,可以慢慢学,但是下节奏是最重要的事情。
节奏下法决定打击感,排列只能辅助打击感。
节奏的下法是最优先的,之后每一种节奏才会分成不同种等效的排列
只要节奏下的好,就算排列拉胯一点,也是没有什么大影响的

6.音效我自己都菜爆了,别问了。

from page Gust
一些我自己的附加建议:
关于DS:
Easy/Normal,尽量全曲保持DS一致以及无SV变化。Hard可以在段落范围上进行变化(举例:安静段0.8,正常段1.0,高潮段1.2)。Hard以上的难度,根据音的强弱进行DS变化(举例:重音2.0,普通音1.0,弱音0.6)
关于心态:
我自己的感受是:Mapping的特点是入门不难,做出Ranked一般水平的图技术上不难,做出出彩的图难。
入门不难:入门指第一次摸Edit至做出第一张完整的图。在这个阶段要做的是熟悉Edit界面以及一些作图的基本操作。包括填写歌曲信息、设置BPM/Offset、设置铺面参数、摆放物件。除了BPM/Offset设置会让一些新手稍稍挠头之外,其他的内容都很简单。初入Mapping的未知感,好奇心会推着你很快完成自己的第一张图的。

做出Ranked一般水平的图技术上不难:很多新人开始Mapping的目的一般是"希望自己做的图可以Ranked"。从第一张图到第一张Ranked图,从技术上来讲,是不难的,只要按照热心的老Mapper们给你的建议(比如上面贴到的aika主页里面写的内容),那么都是可以达到的。真正劝退人的是什么呢,是心态。毫不夸张的讲,心态可以劝退90%处在这一阶段的Mapper们。
为什么?第一点:人都是追求短期利益,以及利益可见的动物。而Mapping的过程恰恰与这两个相反,做一张图水平的进步,一是周期较长,二是它不像打图那样给你明确的反馈出来。第二点:osu玩家大多都比较内向,不善于社交,不说技术上的沟通,光是Ranked图需要的两个BN就能又让不少人放弃了。
我曾经听到过的弃edit理由,以上两点都可以概括。如"花了那么多时间,自己做的还是这么差(第一点)",”反正我就是做不好了,还不如自己做自己打(第一点)",“又**的要remap,这都三次了,累心(第一点)",”找不到人给我看图哇(第二点)","mapper群里都是大佬,萌新不敢说话瑟瑟发抖(第二点)",”为什么BN从来不理我,肯定是我的图太差了(第一点+第二点)“ etc..
我的建议:1.做自己喜欢的歌,放自己爱看的bgp,如果没有热爱,Mapping就不是创造,而是作业,你喜欢做作业吗,反正我不喜欢。2.如果你是极度自闭的mapper,寻找人数在20人以下的小mapper群,寻找风格比较傻掉网友的mapper。小群交流很直接,傻掉网友不会让你有太多的恐惧和负能量。(但是也不要倾泻自己的太多自己的负能量哦)3.具有基本的礼仪(用客气的口气、遵循BN主页或queue贴出的Rule等)之上,找BN是个运气活(来自aika)。但有一些办法可以提高BN接受的几率(不代表100%就会被accept,BN拒掉的理由可能有各种各样的甚至包括心情不好不想看) (1)订阅modding queues版的BN queue,以便第一时间po上自己的图。(2)从BN的fav map、ranked map、modding history等任何地方尝试寻找他的喜好。(3)以自己上BN为目标

做出出彩的图难:如果你已经有了Ranked图并且以它为目标,那么你已经脱新啦!我就没有什么建议再可以提供了~

from page Ryuusei Aika
(1) map your favorite song so you would be patient when remapping
- 做你喜欢的歌,这样你在经历remap的时候才不会那么痛苦
(2) try not to do anything > 5* at first
- 一开始尽量不要做超过五星的难度
(3) avoid every kind of overlap (self-overlapped slider included) except stack
- 除了stack,拒绝任何形式的叠(包括拉自身重叠的滑条)
(4) use simple (i.e. have less than 5 points) slider shapes
- 使用简单的滑条形状(=拉五点以内的滑条)
(5) use geometric patterns
- 构造以几何图形为基础的pattern,不嫌弃我字丑的话可以看看我之前画的东西
(6) pay 90% attention to lower diffs and map them as "boring" as you can
- 将绝大部分精力集中放在低难度上,并且尽量把它们往无聊了做
(α) 保持激情,永不放弃!
• get excited, and never give up!
> (3)~(5) are conventional factors of quality and once you do these 3 things then theoretically your map is ok for rank already
- (3)~(5) 是目前绝大部分人认同的构成一张图“质量”的基本,理论上讲只要做到这三点,你的图就能rank了
> (6) can practice your basic mapping skills which would be useful in the future
- (6) 能锻炼你的做图基本功,并且会在以后有大用处
> (α) is the only thing you need to remember in your whole mapping life
- (α) 是你在你的mapping生涯中唯一要牢记的东西

from page Koiyuki
To mappers:
Mappers should not make and judge their maps' quality by how many pp players can get.
Please do not let players tap on nothing(Except your overmap makes sense). It's a rhythm game.


controller
2021/02/14, 13259pc, 4201116tth, 转板。
所有这个日期前的成绩都是键鼠打的

Year

Summary

Scores

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Most Played

Beatmaps

osekai

Medals

Recent Medals
April 2017 Spotlight25,000 PlaysHybrid HyperionJack of All TradesAbsolutionValue Your IdentitySupersonicGame NightUnseen HeightsSanguine
Rarest Medal (0.00%)
Hybrid Hyperion
Show All
128 / 347
Beatmap Challenge Packs
0 / 7
Camellia IIMappers' Guild Pack VIIMappers' Guild Pack VIIIMappers' Guild Pack IXMUZZ PackAriabl'eyeS PackUSAO Pack
Beatmap Packs
0 / 75
Video Game Pack vol.1Rhythm Game Pack vol.1Internet! Pack vol.1Anime Pack vol.1Video Game Pack vol.2Anime Pack vol.2Video Game Pack vol.3Internet! Pack vol.2Rhythm Game Pack vol.2Anime Pack vol.3Rhythm Game Pack vol.3Internet! Pack vol.3Anime Pack vol.4Rhythm Game Pack vol.4Internet! Pack vol.4Video Game Pack vol.4MOtOLOiDMappers' Guild Pack ICrankyMappers' Guild Pack IIHigh Tea MusicCulprateHyuNImperial Circus Dead DecadencetieffMappers' Guild Pack IIIMappers' Guild Pack IVAfterpartyBen BriggsCarpool TunnelCreocYsmixFractal DreamersLukHash*namirinonumiThe FlashbulbUndead CorporationWisp XCamellia ICelldwellerCranky IICute Anime GirlsELFENSJoNHyper PotionsKola KidLeaFPanda EyesPUPRicky MontgomeryRinS3RLSound SoulerTeminiteVINXISMappers' Guild Pack VMappers' Guild Pack VITouhou Packginkiha PackVocaloid PackMaduk PackAitsuki Nakuru PackOmoi PackChill PackRohi PackDrum & Bass PackProject Loved: Winter 2021Project Loved: Spring 2022Project Loved: Summer 2022Project Loved: Autumn 2022Project Loved: Winter 2022Project Loved: Spring 2023Project Loved: Summer 2023in love with a ghostProject Loved: Best of 2024
Beatmap Spotlights
2 / 22
January/February 2017 SpotlightMarch 2017 SpotlightApril 2017 SpotlightMay 2017 SpotlightJune 2017 SpotlightJuly 2017 SpotlightAugust 2017 SpotlightSeptember 2017 SpotlightOctober 2017 SpotlightNovember 2017 SpotlightDecember 2017 SpotlightJanuary 2018 SpotlightFebruary 2018 SpotlightMarch 2018 SpotlightApril 2018 SpotlightSummer 2018 Beatmap SpotlightsFall 2018 Beatmap SpotlightsWinter 2019 Beatmap SpotlightsSpring 2019 Beatmap SpotlightsSummer 2019 Beatmap SpotlightsAutumn 2019 Beatmap SpotlightsWinter 2020 Beatmap Spotlights
Hush-Hush
27 / 70
Don't let the bunny distract you!S-RankerMost ImprovedNon-stop DancerConsolation PrizeChallenge AcceptedStumblerJackpotQuick DrawObsessedNonstopJack of All TradesTwin PerspectivesTime DilationAfterimageTo The CorePreparedEclipseReckless AbandonTunnel VisionBehold No DeceptionLights OutCamera ShyThe Sum Of All FearsDekasightHour Before The DawnSlow And SteadyNo Time To SpareSognareRealtor ExtraordinaireMeticulousInfinitesimalEquilibriumImpeccableAeonQuick MathsKaleidoscopeValedictionTen To OneExquisitePersistence Is KeyMad ScientistTribulationRight On TimeReplicaAll GoodIn MemoriamSanguineNot AgainDeliberationWhen You See ItTime SinkYou're Here ForeverHospitalityTrue NorthSuperfanResurgenceClarityAutocreationFestive FeverValue Your IdentityDexterityDeciduous ArboristBy The Skin Of The TeethInfectious EnthusiasmMeticulous MayhemWeather ReverieHotshotHamster WheelCourier Catapult
Hush-Hush (Expert)
11 / 64
PerseveranceFeel The BurnJust One SecondUp For The ChallengeUnstoppableIs This Real Life?RealitätOur Mechanical BenefactorsElite50/50Thrill of the ChaseThe Girl in the ForestYou Can't HideTrue TormentThe Firmament MovesToo Fast, Too FuriousFeelin' ItOverconfidentSpookedSkylordB-RaveAny%MirageUnder The StarsSenselessUpon The WindVantageEfflorescenceInundateNot BluffingEureka!RegicidePermadeathThe Future Is NowNatural 20AHAHAHAHADead CenterFinal BossBeast ModeLightlessMortal CoilsDark FamiliarityCreator's GambitUnseen HeightsAstronomicIron WillStar PowerBanana RepublicCausalityAbrogationInternmentAnabasisLiteralHybrid HyperionDivination BreakUnwiltedPioneerOvercooked?CandescenceThe Strongest Ice FairyUp To ElevenWaning MemoryFading ReflectionStargazer
Mod Introduction
12 / 13
FinalityPerfectionistRock Around The ClockTime And A HalfSweet Rave PartyBlindsightAre You Afraid Of The Dark?Dial It Right BackRisk AverseSlowboatBurned OutGear ShiftGame Night
Skill & Dedication
76 / 96
Catch 20,000 fruitsCatch 200,000 fruitsCatch 2,000,000 fruitsA Slice Of LifeDashing Ever ForwardZesty DispositionHyperdash ON!It's Raining FruitFruit NinjaDreamcatcherLord of the CatchSweet And SourReaching The CoreClean PlatterBetween The RainAddictedQuickeningSupersonicDashing ScarletCatch 20,000,000 fruits40,000 Keys400,000 Keys4,000,000 KeysFirst StepsNo Normal PlayerImpulse DriveHyperspeedEver OnwardsAnother SurpassedExtra CreditManiacKeystruckKeying InHyperflowBreakthroughEverything ExtraLevel BreakerStep UpBehind The Veil40,000,000 Keys500 Combo750 Combo1,000 Combo2,000 Combo5,000 Plays15,000 Plays25,000 Plays50,000 PlaysRising StarConstellation PrizeBuilding ConfidenceInsanity ApproachesThese Clarion SkiesAbove and BeyondSupremacyAbsolutionTotalityBusiness As UsualBuilding SteamMoving ForwardParadigm ShiftEvent HorizonChosenPhantasmUnfathomableCyclone30,000 Drum Hits300,000 Drum Hits3,000,000 Drum HitsI Can See The TopThe Gradual RiseScaling UpApproaching The SummitAnguish QuelledNever Give UpAberrationMy First DonKatsu Katsu KatsuNot Even TryingFace Your DemonsThe Demon WithinDrumbreakerThe GodfatherRhythm IncarnateKeeping TimeTo Your Own BeatBig DrumsAdversity OvercomeDemonslayerRhythm's CallTime EverlastingThe Drummer's Throne30,000,000 Drum HitsDaily SproutWeekly SaplingMonthly Shrub