| Ranked Score: | 12,797,264 | |
| Play Count: | 480 | |
| Play Time: | 8h | |
| Max Combo: | 332x | |
| Total Hits: | 49,628 | |
| Hits x Play: | 103 | |
| Replays Watched: | 0 |
S+
5
S
18
A
24
History
About
[2025-03-12] Thank you for the 1 years supporter tag gift from ???.
[2026-05-24]Come back and play for a few days.
[2026-05-24]Come back and play for a few days.
log[2026-01-20]Taking a break from all osu! activities.
[2026-03-06]Come back and play for a few weeks.
[2026-03-26]
I’m taking a break from all osu! activities. However, if any storyboard requests I previously accepted require changes for ranking, I can still make time to help with revisions. If you need change the storyboard, please contact me on Discord, QQ or Bilibili, as I may not be able to reply to osu! messages.
暂停所有osu相关的活动。如果我之前接了您的storyboard request,因Ranked要求需要修改的话,我依然可以抽出时间帮忙修改。通过Discord、QQ或者B站私信联系我修改就行,在osu中发站内信我可能没办法回复。
I’m taking a break from all osu! activities. However, if any storyboard requests I previously accepted require changes for ranking, I can still make time to help with revisions. If you need change the storyboard, please contact me on Discord, QQ or Bilibili, as I may not be able to reply to osu! messages.
暂停所有osu相关的活动。如果我之前接了您的storyboard request,因Ranked要求需要修改的话,我依然可以抽出时间帮忙修改。通过Discord、QQ或者B站私信联系我修改就行,在osu中发站内信我可能没办法回复。
Archive
b站视频和直播间 | video and live channel
暂不接故事板了 | Storyboard request closed.
故事板在线预览 | Storyboard showcase
我的做过的故事板在下边收藏的谱面中 | My storyboard in Favourite Beatmaps👇👇👇
故事板权限 / Storyboard permission
只要是我个人上传的set,如果里面包含故事板,那您可以直接使用这些故事板在您的set里,只要在使用前跟我说一声,并在您的谱面介绍标明出处就可以了。
如果host不是我,那么你可以尝试询问host授权,因为那些基本上是来自host的req。
As long as the set was uploaded by me, you’re free to use any storybaord in it, just let me know beforehand and credit the source in your map description.
If I’m not the map host, then you can try asking the host instead, since those storyboards usually come from their request.
如果host不是我,那么你可以尝试询问host授权,因为那些基本上是来自host的req。
As long as the set was uploaded by me, you’re free to use any storybaord in it, just let me know beforehand and credit the source in your map description.
If I’m not the map host, then you can try asking the host instead, since those storyboards usually come from their request.
Stable视频bug / Stable video bug
如果你在osu!stable中遇到solo和mp无限加载,以及进入编辑器无响应的问题,那么你可以尝试使用此工具进行修复
If you're experiencing solo and mp infinite loading in osu!stable and going into editor unresponsive, then you can try to fix it using.
https://github.com/wanjiaXG/osu-video-convert
讨论贴/discussion | 视频/Video
If you're experiencing solo and mp infinite loading in osu!stable and going into editor unresponsive, then you can try to fix it using.
https://github.com/wanjiaXG/osu-video-convert
讨论贴/discussion | 视频/Video
暂时不活跃 | Inactive
好日子到头了,接下来应该要淡出了,希望有机会再活跃。不过有事也可以随时站内私信联系我。
I should gradually withdraw from the osu! community. I hope to have the opportunity to be active again. But if there's anything, feel free to contact me anytime,just pm me.
感谢在osu!相遇的大伙
Thank you to everyone met in osu! community.
I should gradually withdraw from the osu! community. I hope to have the opportunity to be active again. But if there's anything, feel free to contact me anytime,just pm me.
感谢在osu!相遇的大伙
Thank you to everyone met in osu! community.
我是如何制作故事板的?| How do I make storybaord?
由于我的代码能力非常差,所以我不会在特效上下功夫,因为这对我来说非常困难,而且会花费大量的时间,有时候未必能实现我能满意的效果,所以我会将主要精力放在其他地方。我一直使用的制作工具都是我自己用c#写的生成库,至于像storybrew之类的工具我一直没学会怎么使用。
通常情况下,我会从歌词和歌曲的出处这两个地方下手。
歌词:
理解歌曲所代表的含义,使用适合歌词的图片来制作, 假如是一首叙事歌曲,我会尝试用stroyboard来还原这个故事。
歌曲是出处:
这个很好理解,比如一首歌是来自一个游戏,一部动漫,或者电影,那么我会使用歌曲出处的相关图片来制作,我会尝试还原一些故事情节来制作,或者使用PV的思路来制作。
从上面的描述中可以很明显地看出,我在制作的时候, 通常会以故事作为核心来制作。并且在制作前会尽可能地搜集与歌曲相关的资料、图片,并且保证视觉风格统一(这很重要!!!),如果是视觉小说,我可能还会先玩一遍,感受这首歌的故事背景。
我的一位朋友曾经跟我说过:故事板需要故事,过于注重特效只能在视觉上产生刺激,但很难深入人心。
我也非常认同这句话,所以在我制作的过程中,对这个问题会考虑得比较多。
为什么会想到写这个呢?因为我觉得我大概率不太会有更多时间花在这个地方了,所以我就当做个经验分享了。当然要是心血来潮的话,我也许还会再制作XD
Due to my poor coding ability, I won't put in much effort into effects because it's very difficult for me and takes a lot of time. Sometimes, I may not be able to achieve the desired results, so I will focus my main energy on other areas.The production tools I have been using are the Library I wrote myself in C #. As for tools like Storybrew, I have never learned how to use them.
Usually, I start with the lyrics and the source of the song.
Lyric:
Understand the meaning represented by the song and use images that are suitable for the lyrics to create it. If it is a narrative song, I will try to use Stroyboard to recreate the story.
Source of the song:
This is easy to understand. For example, if a song comes from a game, anime, or movie, I will use relevant images from the song's source to create it. And ensure a consistent visual style (this is very important!!!). I will try to restore some of the story plot to create it, or use style of PV to create it.
It is obvious from the above description that when I make a storyboard, I usually focus on the story as the core. And before production, I will try my best to collect information and pictures related to the song. If it is visual novel, I may also play it once to feel the story background of the song
A friend of mine once told me: Storyboards need story, focusing too much on effects will only have a visual impact, but it's difficult to deeply resonate with people.
I also strongly agree with this statement, so I will consider this issue more during the production process. But within my capabilities, I will also try to create some effects.
Why me think of writing this? Because I feel that I probably won't have more time to spend on this place, so I'll share it as an experience. Of course, if it's a whim, I might even make again XD.
通常情况下,我会从歌词和歌曲的出处这两个地方下手。
歌词:
理解歌曲所代表的含义,使用适合歌词的图片来制作, 假如是一首叙事歌曲,我会尝试用stroyboard来还原这个故事。
歌曲是出处:
这个很好理解,比如一首歌是来自一个游戏,一部动漫,或者电影,那么我会使用歌曲出处的相关图片来制作,我会尝试还原一些故事情节来制作,或者使用PV的思路来制作。
从上面的描述中可以很明显地看出,我在制作的时候, 通常会以故事作为核心来制作。并且在制作前会尽可能地搜集与歌曲相关的资料、图片,并且保证视觉风格统一(这很重要!!!),如果是视觉小说,我可能还会先玩一遍,感受这首歌的故事背景。
我的一位朋友曾经跟我说过:故事板需要故事,过于注重特效只能在视觉上产生刺激,但很难深入人心。
我也非常认同这句话,所以在我制作的过程中,对这个问题会考虑得比较多。
为什么会想到写这个呢?因为我觉得我大概率不太会有更多时间花在这个地方了,所以我就当做个经验分享了。当然要是心血来潮的话,我也许还会再制作XD
Due to my poor coding ability, I won't put in much effort into effects because it's very difficult for me and takes a lot of time. Sometimes, I may not be able to achieve the desired results, so I will focus my main energy on other areas.The production tools I have been using are the Library I wrote myself in C #. As for tools like Storybrew, I have never learned how to use them.
Usually, I start with the lyrics and the source of the song.
Lyric:
Understand the meaning represented by the song and use images that are suitable for the lyrics to create it. If it is a narrative song, I will try to use Stroyboard to recreate the story.
Source of the song:
This is easy to understand. For example, if a song comes from a game, anime, or movie, I will use relevant images from the song's source to create it. And ensure a consistent visual style (this is very important!!!). I will try to restore some of the story plot to create it, or use style of PV to create it.
It is obvious from the above description that when I make a storyboard, I usually focus on the story as the core. And before production, I will try my best to collect information and pictures related to the song. If it is visual novel, I may also play it once to feel the story background of the song
A friend of mine once told me: Storyboards need story, focusing too much on effects will only have a visual impact, but it's difficult to deeply resonate with people.
I also strongly agree with this statement, so I will consider this issue more during the production process. But within my capabilities, I will also try to create some effects.
Why me think of writing this? Because I feel that I probably won't have more time to spend on this place, so I'll share it as an experience. Of course, if it's a whim, I might even make again XD.
b站视频和直播间 | video and live channel
暂不接故事板了 | Storyboard request closed.
故事板在线预览 | Storyboard showcase
我的做过的故事板在下边收藏的谱面中 | My storyboard in Favourite Beatmaps👇👇👇



























































































































































































































































































































































