| Ranked Score: | 89,238,453,599 | |
| Play Count: | 64,590 | |
| Play Time: | 1,924h | |
| Max Combo: | 3,168x | |
| Total Hits: | 31,013,440 | |
| Hits x Play: | 480 | |
| Replays Watched: | 96 |
SS+
6
SS
62
S+
93
S
1,365
A
4,960
History
About
Peripherals
Monitor: Asus VG27A
Keyboard: Corsair K70 Red Switch
Mouse: Coolermaster MM710
Headset: Audio-Technica ATH-M50xBT
Keyboard: Corsair K70 Red Switch
Mouse: Coolermaster MM710
Headset: Audio-Technica ATH-M50xBT
Playstyle
Mouse DPI: 1140 (855dpi 1080p equivalent)
Window: 1440p fullscreen
Keys: Menu + rCtrl (remapped to ZX)
Tapping: Hybrid Alternating
Skin: Modded -Hayasaka V1-
Window: 1440p fullscreen
Keys: Menu + rCtrl (remapped to ZX)
Tapping: Hybrid Alternating
Skin: Modded -Hayasaka V1-
Tournaments
24 Hour Showdown #5 -- RO16/64
Dynamic Spring Solos (Tier A) -- QF/64
Ricma [Very Epic] -- QF/16
Dolphin's Summer Duo Tournament [USA Sandwich] -- QF/64
Tayuno's osu!Standard Tournament -- QF/32
5-Digit World Cup -- Tryouts DNQ
Rapid Monthly osu! Tournament #72 -- RO32/90
Kage Cup [Mouse Drifters] -- SF/32
The Chimp Champs 3 [FaZe 1337 XxF0RTN1T3Sh00t3R5xX] -- 2nd/32
Dynamic Spring Solos (Tier A) -- QF/64
Ricma [Very Epic] -- QF/16
Dolphin's Summer Duo Tournament [USA Sandwich] -- QF/64
Tayuno's osu!Standard Tournament -- QF/32
5-Digit World Cup -- Tryouts DNQ
Rapid Monthly osu! Tournament #72 -- RO32/90
Kage Cup [Mouse Drifters] -- SF/32
The Chimp Champs 3 [FaZe 1337 XxF0RTN1T3Sh00t3R5xX] -- 2nd/32
Pass goalsImage Material
furioso melodia
Euphoria
GENS D'ARMES
The Sun, The Moon, The Star
lullaby(feat. KIRA)(uet Remix)
Paraselene
Those who from the heavens came
R U Still xxxx?
Shibuya Jungle
Goodbye
lullaby(feat. KIRA)(uet Remix)
Shibuya Jungle
Favourite mappers
- S tier -
Akali, Ciyus Miapah, EvilElvis, jonathanlfj, Mazzerin, Mir, MrKosiej, NeilPerry, Realazy, ScubDomino, sjoy
- A tier -
Altai, Blue Dragon, byfar, captin1, Cassu2, Deca, Deramok, DeRandom Otaku, DeviousPanda, fergas, handsome, IceKalt, IsomirDiAngelo, JeZag, Ksardas, Kyshiro, Lasse, Maakkeli, Mirash, Nathan, Natsu, Nattu, PandaHero, Pho, sammish, Saten, Sheepcraft, Shiirn, Silverboxer, val0108, waefwerf, wafer, Yusomi
Akali, Ciyus Miapah, EvilElvis, jonathanlfj, Mazzerin, Mir, MrKosiej, NeilPerry, Realazy, ScubDomino, sjoy
- A tier -
Altai, Blue Dragon, byfar, captin1, Cassu2, Deca, Deramok, DeRandom Otaku, DeviousPanda, fergas, handsome, IceKalt, IsomirDiAngelo, JeZag, Ksardas, Kyshiro, Lasse, Maakkeli, Mirash, Nathan, Natsu, Nattu, PandaHero, Pho, sammish, Saten, Sheepcraft, Shiirn, Silverboxer, val0108, waefwerf, wafer, Yusomi
Some thoughts on improvement
Let's say you normally play 5* jump maps that give good pp. One day you're watching someone play on stream and he says: "Wow, this map is so fun!"
The map is 5.8*, within your difficulty range for passes. You like the song so you go and download the map, open osu! and give it a try. You fail within 20 seconds. You turn nofail on and try again. You get through the map with 75% acc and 150 combo. You didn't find the map fun, so you either delete it or never touch it again. You go back to your comfortable maps and resume farming.
Playing like this is fine, but I think you are missing out. By making an effort to improve, the number of maps you find fun will increase a lot.
Lets say your goal is a pass. The first step is analyzing your fail, in as much detail as you can. Here's an example:
-You failed on a zig-zag spaced stream.
-That is a complex pattern.
-The skills involved are streaming, cursor control, reading speed and small jumps.
-You know that your streaming skill is not that great.
After you find a possible reason for your fail, try to confirm it with other maps. It is important to ISOLATE a single aspect and try to play other maps that focus on that. The map was 180 bpm, so you find an easier 180 bpm stream map, lets say
Intro - Thaehan beatmapsets/545982#osu/1156584
You can pass this one, but with 87% acc. If you were good at streaming, a 97%+ would be easy.
No wonder you can't pass that other map, you're lacking a basic skill that is a component of the much more complex patterns in it.
Now you should look at how to improve at streaming, and I'll let khz handle that one.
https://www.youtube.com/watch?v=JFTlYOY4-e4&t=477s
But basically for any skill, you should start slow and focus all your attention on that one aspect of your play. This is because of what could be called mental load. People are bad at multitasking. When you play a zig-zag spaced stream for the first time your thoughts can go:
"Oh this is a small jump" then
"Oh there's more jumps, and it's in 1/4!" then
"Oh no I must alternate my fingers!" then
"Too late, I'll just mash and wiggle my cursor around"
All in 1/10th of a second, which will cause you to miss because people can't take decisions that fast.
But If you're so good at streaming that it happens automatically, and so good at aim that your cursor just goes there, all that is left is to process the pattern as it happens, in other words, when to start tapping/aiming and when to stop (Very rough example, it's more complicated in practice).
Your mental load increases when you play difficult patterns, and when you reach the limit you start to lose acc and miss. One thing to note for streaming is that muscle memory is related to memory (mental) more than muscles. It has to do with how EFFICIENT your mind is when you try to hit streams. You should be reacting, not thinking, in order to decrease your mental load. This is best achieved with focused practice.
...
The map is 5.8*, within your difficulty range for passes. You like the song so you go and download the map, open osu! and give it a try. You fail within 20 seconds. You turn nofail on and try again. You get through the map with 75% acc and 150 combo. You didn't find the map fun, so you either delete it or never touch it again. You go back to your comfortable maps and resume farming.
Playing like this is fine, but I think you are missing out. By making an effort to improve, the number of maps you find fun will increase a lot.
Lets say your goal is a pass. The first step is analyzing your fail, in as much detail as you can. Here's an example:
-You failed on a zig-zag spaced stream.
-That is a complex pattern.
-The skills involved are streaming, cursor control, reading speed and small jumps.
-You know that your streaming skill is not that great.
After you find a possible reason for your fail, try to confirm it with other maps. It is important to ISOLATE a single aspect and try to play other maps that focus on that. The map was 180 bpm, so you find an easier 180 bpm stream map, lets say
Intro - Thaehan beatmapsets/545982#osu/1156584
You can pass this one, but with 87% acc. If you were good at streaming, a 97%+ would be easy.
No wonder you can't pass that other map, you're lacking a basic skill that is a component of the much more complex patterns in it.
Now you should look at how to improve at streaming, and I'll let khz handle that one.
https://www.youtube.com/watch?v=JFTlYOY4-e4&t=477s
But basically for any skill, you should start slow and focus all your attention on that one aspect of your play. This is because of what could be called mental load. People are bad at multitasking. When you play a zig-zag spaced stream for the first time your thoughts can go:
"Oh this is a small jump" then
"Oh there's more jumps, and it's in 1/4!" then
"Oh no I must alternate my fingers!" then
"Too late, I'll just mash and wiggle my cursor around"
All in 1/10th of a second, which will cause you to miss because people can't take decisions that fast.
But If you're so good at streaming that it happens automatically, and so good at aim that your cursor just goes there, all that is left is to process the pattern as it happens, in other words, when to start tapping/aiming and when to stop (Very rough example, it's more complicated in practice).
Your mental load increases when you play difficult patterns, and when you reach the limit you start to lose acc and miss. One thing to note for streaming is that muscle memory is related to memory (mental) more than muscles. It has to do with how EFFICIENT your mind is when you try to hit streams. You should be reacting, not thinking, in order to decrease your mental load. This is best achieved with focused practice.
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