| Ranked Score: | 3,168,337,681 | |
| Play Count: | 55,302 | |
| Play Time: | 974h | |
| Max Combo: | 8,670x | |
| Total Hits: | 27,855,088 | |
| Hits x Play: | 504 | |
| Replays Watched: | 1,351 |
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History
About
Map Policy
I don't mind omitting my name from things (albeit at your own risk), but giving me fake credit for things I haven't done is something I won't tolerate.
- You can do whatever you want with my maps, including taking over, etc.; Notifying me on this is optional but encouraged.
- You can also use it for tournaments, but you'll be responsible of if the song's artist approves of their song being used in such a way. I know some artists don't allow that, so beware. Notifying is same as above.
- If I've made a GD or participated in a Collab., you (or the other mappers involved) can apply mods for me, or notify me to apply mods. I'm quite forgetful, so feel free to spam my DMs with reminders.
I don't mind omitting my name from things (albeit at your own risk), but giving me fake credit for things I haven't done is something I won't tolerate.
About Requests
Note: I forget quite easily, so please send DMs frequently for reminders. Otherwise your request will eventually be forgotten.
- For Timing -- Not taking requests; neither for timing or checking.
- For Hit/Keysounding -- Only if I know you enough, and if I like the song.
- For GDs -- Depends on song. I expect the map to have good audio & timing first though, otherwise it's a no. I can map Taiko only.
- For Mutual -- You can give it a shot, probably not.
- For Hypes -- Probably not. I'm usually giving hypes to maps that have 4/5 on pending. However, you can try your luck and I'll send one if I happen to have one at the time.
- For Mods -- Nope. At best I can give you a rough overview (Metadata, Audio, Background, Maybe Volume), but anything beyond is out of my time.
- For Chatting -- Sure, but I'm not much of a talking person, so it's not your fault if the chat just goes dead, I'm just bad at chatting overall.
About Timing
However, if you're interested in learning timing yourself, then please watch these timing guides, so that you can get a reference on how to time:
I also would like to give you some advice that might not be given on the other guides.
Also, consider trying to use the following programs for timing if you have issues with osu!'s timing menu. Though, keep in mind that they're not full replacements of what you can do through osu!'s timing menu, because you have to keep in mind that osu!'s ranking process takes what is felt on osu! for ranking, not what is felt on external programs.
Other programs that might be of interest?
TL;DR for everything below
- Get a good audio file first. Not helping you with that.
- Time by measure until the end of the song, not by beat, unless the song is that messed up.
You can make small adjustments per-beat later if it's required anyways. - Be patient while timing, there's no rush in getting stuff ranked. (and if it's a song that requires so many red lines, then it's less likely for a BN to check it anyway unless its verified by someone who knows how to time)
- Save frequently, osu! likes to crash at times, especially with videos and/or intense storyboards.
- You can use external programs such as Tempora, Audacity, ArrowVortex, etc. (Links below), but they're not full replacements. You can make externally, check in-game, and call it a day if it's good, modding will polish it hopefully.
- WATCH THE VIDEOS, THEY'RE BETTER AT EXPLAINING THAN THIS
However, if you're interested in learning timing yourself, then please watch these timing guides, so that you can get a reference on how to time:
Guides
- https://www.youtube.com/watch?v=ErcwVdfBAGo - Charles445's guide -- Focuses on how to time complex songs beat-by-beat.
- https://www.youtube.com/watch?v=xauZuMPgiQw - pishifat's guide -- Focuses on the tecnical aspects of timing.
- https://www.youtube.com/watch?v=key9ovLTJZE - olc's guide -- Focuses on how timing can be simplified.
- https://www.youtube.com/watch?v=vKYSlXqbik4 - dsco's guide -- Also focuses on how timing can be simplified.
I also would like to give you some advice that might not be given on the other guides.
Advice
- Save frequently. It's easy for the osu! editor to just give up and crash, especially if there's a video in the chart, as for some reason, osu! seems quite resource intensive when there are video files involved. It can also happen if you open the Timing Setup Panel too many times in one session.
- Get a good quality audio file first. A low quality audio file can have reasons for it to be low quality, such as being improperly ripped from media, improper mastering, or intentionally have been tampered to bypass certain algorithms (Old YouTube uploads used to do this quite often)
If a better audio is found, then it will usually replace the old one, and if the tempo has been tampered with, then the old timing will have been for naught, unless you can somehow adjust it to the new audio.
There are multiple sources for getting better audio files, but be careful of the law. - Have patience. Timing takes time, don't rush it, otherwise you'll end up with a timing that might not be good enough for ranking. If you end up making something "good enough" for mapping but not for ranking, then be careful of the potential adjustments you'll need to do in the future.
Also, consider trying to use the following programs for timing if you have issues with osu!'s timing menu. Though, keep in mind that they're not full replacements of what you can do through osu!'s timing menu, because you have to keep in mind that osu!'s ranking process takes what is felt on osu! for ranking, not what is felt on external programs.
Programs
- community/forums/topics/2021596 Tempora
Exclusively made for timing complex songs in osu!. You can even export & share the timing files with others. I don't know how compatible it is with osu!lazer, however. - https://arrowvortex.ddrnl.com/ ArrowVortex / DDream (Discontinued, so no URL)
StepMania-focused charting program; it has a function to display the waveform in the timeline to aid with timing. Apparently it can also be used in conjunction with osu! for charting & timing directly (I don't know if it also applies for osu!lazer, use at your own discretion). If you're familiar with DDream, I think you might also be able to time through that editor, but ArrowVortex is the more modern approach, to my knowledge. - https://www.audacityteam.org/ Audacity
Audio editing software, you can use the waveform to get a rough place on a red line. Alternatively, you can time using the spectrogram of the audio file to get more precise places for red lines, but it's harder to set up...
Other programs that might be of interest?
Other Programs
- osu!legacy (older builds in comparison to current stable)
Nowadays, stable and cuttingEdge use a lot of resources in comparison with their older versions, because more features keep getting implemented onto the game, and as more resources are required, the game can become slower and/or laggier, which can (and will) affect how you time songs in the game.
Hence, I'd only recommend you time with an older version of the game if this is your case, as this comes with its own set of struggles, such as finding an old version to begin with (I think ppy doesn't like this? need to confirm), differences in offset due to engine changes (Something related to the BASS engine affected a lot of older maps' offset), and it might not even solve your problem if your PC is that weak.
However, if an old version does help your case, then try to time with the same version and settings consistently, just to be sure that there won't be nuisances with other versions. (eg. keep video & storyboard disabled, have everything closed while osu! is open, etc.) - osu!lazer
Personally, I find the editor mode to be much more resource intensive than the regular play mode, and I'm honestly not sure why. Not to mention that the design feels somewhat clunky, though I do like the metronome + waveform to aid you with getting the offset.
Unfortunately, if your PC is weak enough, then the waveform & audio feedback might become desynchronized with one another; I've had this happen to me on an i3-3110M PC on Kubuntu (it ran faster than on Windows 10 / 11), which should probably be old and slow enough to set a benchmark.
Also, keep in mind that on timing mode, only 100% speed is allowed, due to audio distortion on lower speeds. I personally find this intriguing, as lazer is supposed to also allow more specific rate changes, such as 1.25, instead of the default DT 1.5 and whatever HalfTime uses.
































































































































































































































































































































































