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About
Play my S3RL marathon here!
DM me for undertale/deltrarune collabs/GDsRetired laptop trackpad player!
Short conversation about movement
Arphi:
I have a theory, and its not the common theory
Redacted:
oh? I stole pishifonks theory so I'm interested
Arphi:
it's not about the most comfortable direction being backward after a snap, although that can be argued and probably has some element of truth to it
but think about the snap itself
if you were to hit a note and then the next one is backwards in movement, you can stop moving on the note, then click, then move backwards
essentially, snappy movement gives the most stability, and thus the least amount of random error and most accuracy
Redacted:
tru but generally my snappy movement is continuous
or at least I perceive it like that so maybe it isn't idk
although when I do quick snappy movement it's harder because it is so continuous (as in like constant velocity)
hmm I think you might be right
Arphi:
when you're doing a continuous movement (continuous meaning linear/curvy/not_snappy), you can't stop on a note
which adds instability on where you will actually be when you click
you cant just go to one location and click, you're in a constant motion
It also means your movement and tapping will be more out of sync
since in continuous movement, you do them mostly separately
(think streams)
Redacted:
that's the problem with twilight zone linear movement
if it's slow enough to snap but fast enough to be really hard to snap
Arphi:
ye
thats my theory anyway
Redacted:
no I think that makes sense
also explains why fast snaps are hard
and why linear movement is hard even if you do it continuously without the snapping
good theory I approve :10/10:
Arphi:
yup.
but here's the thing about those
you can train to sync up those movements through practice and exposure
if you do them enough, you will learn to see a pattern and sync your movement, tapping, and momentum stopping, for that pattern
tl;dr I think people in osu! have misunderstood movement
I have a theory, and its not the common theory
Redacted:
oh? I stole pishifonks theory so I'm interested
Arphi:
it's not about the most comfortable direction being backward after a snap, although that can be argued and probably has some element of truth to it
but think about the snap itself
if you were to hit a note and then the next one is backwards in movement, you can stop moving on the note, then click, then move backwards
essentially, snappy movement gives the most stability, and thus the least amount of random error and most accuracy
Redacted:
tru but generally my snappy movement is continuous
or at least I perceive it like that so maybe it isn't idk
although when I do quick snappy movement it's harder because it is so continuous (as in like constant velocity)
hmm I think you might be right
Arphi:
when you're doing a continuous movement (continuous meaning linear/curvy/not_snappy), you can't stop on a note
which adds instability on where you will actually be when you click
you cant just go to one location and click, you're in a constant motion
It also means your movement and tapping will be more out of sync
since in continuous movement, you do them mostly separately
(think streams)
Redacted:
that's the problem with twilight zone linear movement
if it's slow enough to snap but fast enough to be really hard to snap
Arphi:
ye
thats my theory anyway
Redacted:
no I think that makes sense
also explains why fast snaps are hard
and why linear movement is hard even if you do it continuously without the snapping
good theory I approve :10/10:
Arphi:
yup.
but here's the thing about those
you can train to sync up those movements through practice and exposure
if you do them enough, you will learn to see a pattern and sync your movement, tapping, and momentum stopping, for that pattern
tl;dr I think people in osu! have misunderstood movement



























































































































































































































































































































































